#173 – Code: Realize ~Future Blessings~

If I like something then I usually want to see more of it, although this rarely works out the way I would like it to – Tales of Symphonia: Dawn of the New World being perhaps the best example of this. I have a desire to know what happens afterwards to these characters that I have grown so attached to, yet the reality is often that I am better off not knowing, because it’s so poorly written that a vague, unsatisfying ending is preferable.

Thankfully, this wasn’t one of those times! Mostly.

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#172 – Castlevania: Harmony of Dissonance

Ah, Harmony of Dissonance. Easily the weakest of the three GBA Castlevania titles. I remember being so disillusioned with this game that I didn’t even bother to beat the true final boss. Replaying it now I’m not entirely sure why though…perhaps just because it had the misfortune of being bundled with Aria of Sorrow, which is in every way the superior game.

But it’s really not all THAT bad!

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#171 – Castlevania: Vampire’s Kiss

I’m no stranger to weird video game names, I’ve been playing Square Enix JRPGs since I was seven years old. But usually the names are weird across every region. Who on earth thought that “Dracula X” needed to be renamed to “Vampire’s Kiss” in EU territories only? How does this even make sense?! Is it a reference to that awful Nicolas Cage film of the same name? I certainly hope not…

Anyway, I had planned on saving this until last, but my curiosity got the better of me.

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#170 – Castlevania: Circle of the Moon

To say that I was displeased with Nintendo for broadcasting a Direct at 11pm three days ago now would be an understatement – I have a regular sleep schedule which punishes me quite severely when I deviate from it, and bedtime is 10:30pm or god help me the next day – but waking up to find that the long-rumoured Castlevania Advance Collection had been released that night was almost enough to make up for it! Finally, after 20 years, I had the opportunity to actually finish Circle of the Moon, my first Castlevania game, foray into the Metroidvania genre, and a game that had left a lasting impact on me growing up.

And it was so very satisfying.

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#169 – The Great Ace Attorney 2: Resolve

I wanted to play this immediately upon finishing the first game, but I resolved (haha, see what I did there) to leave a gap between the two, because Ace Attorney titles have always been surprisingly long and I didn’t want to experience burnout when I enjoyed the first one quite a bit. The gap was a bit longer than I had anticipated – it took me a while to read through Cafe Enchante – but I was looking forward to going through this and diving back in, because the first set the bar fairly high.

The sequel stumbled a bit, but I had a good time.

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#168 – Nexomon

Nexomon: Extinction was one of my favourite games of 2020. It was everything that Pokemon Sword/Shield should have been and everything that the game critics and blind Pokemon fans liked to pretend it was: visually appealing, well-written, and extremely fun to play. Yet I was wary about playing the original, because going back to play older games after sequels that have dramatically improved on them creates something of a false impression of the quality of that original, and it can be very hard to enjoy it for what it is at times. At least for me.

Still, I wasn’t going to pass this one up.

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#167 – Mario + Rabbids: Kingdom Battle

There is something about Mario games that I never fail to appreciate, even when the genre of the game isn’t one I would typically play. They’re always beautifully presented, high quality, and above all, fun. That doesn’t mean they can’t be infuriating, unfair, and an absolute nightmare to play at times, of course. But then, that’s generally what is considered to be “Nintendo Hard” and also a separate matter. Nintendo’s quality control *usually* keeps their games a cut above the rest…which is why they can get away with so much shit, I suppose.

Anyway, I’d been meaning to play this for a while, and I was finally inspired to try it out since the sequel was recently announced, and I hate buying sequels before I’ve played the originals…and I hate skipping out on sequels. Never mind.

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#166 – Borderlands

Borderlands is one of those games that I was absolutely convinced I wasn’t going to like – I didn’t like the visual style, the “shooter RPG” classification, or the obnoxious adverts. I refused to entertain the idea of even trying it until over a year after its release, when I bought the Game of the Year edition for PS3 on my 21st birthday. I then discovered just how very wrong I was about it, and learned how I should actually try some things before I write them off. Yes, this is something I learned when I turned 21. As long as you actually reach maturity at some point, it doesn’t matter how long you take to get there, right?

I will continue to tell myself this and other lies – such as that I have actually reached some form of maturity – whilst I write this. Maybe if I believe it other people will believe it too!

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#165 – Café Enchanté

Despite being interested in the genre for a few years now, this is actually only the third otome title that I’ve played. I have a massive backlog of Vita titles (which I am hoping will all come to Switch in the future so I can play them on there instead!) that I never got around to, and recently I went on a spending spree and picked up literally every Aksys-published otome for Switch…and preordered the ones coming out this year and next year that I could. I’m going to be reading these for months.

I picked this one to start as it was a) standalone, and b) because it looked like it’d be a more amusing experience with demons, angels, and monsters as love interests. What I got was not entirely what I expected…

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#164 – DOOM

This has been on my to-do list for a while now – since I played the original DOOM last year, in fact. I had every intention of playing through the lot of them on Switch, but then Eternal got a digital-only release, so I ended up getting physical PS4 copies…for a fraction of the price. Damn Switch tax. But perhaps this was for the best – first-person shooters are best experienced on a TV screen with a proper controller in hand after all…and docking your Switch is, as any civilised person knows, heresy of the highest order. Plus the Pro Controller isn’t all that comfortable, and trying to use that…thing you can slot the Joycons into is even worse.

Anyways, here’s DOOM. Rip and tear, etc etc.

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