
Wasted potential is something that I see a lot of in video games, and it never fails to disappoint and annoy me in equal measure. This is especially true when the video game in question is developed by Square Enix, who have a history of making fantastic RPGs…or HAD, should I say, because playing a Square Enix game these days is very much like playing Russian Roulette…with no bullets. And often, no gun either. It’s safe, but damn if it isn’t boring and utterly pointless.
Oninaki was another one of THOSE Square Enix games.
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