
I’m not sure if it’s just me, but there seems to be this entire sub-genre of sprite-based roguelike indie games (or at least games that draw heavily on roguelike elements even if they aren’t strictly roguelike games) that are critically praised for various reasons. I suppose it’s easier to design a small game and give it replay value by forcing you to die over and over and OVER to get anywhere, but it’s a trend I’m not sure if I like yet or not. My experiences with it thus far have been…mixed.
Anyway, let’s talk about Children of Morta.
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